Published: Sat, January 12, 2019
IT | By Lester Massey

HTC Shows Eye-Tracking Tech in Vive VR Headsets

HTC Shows Eye-Tracking Tech in Vive VR Headsets

HTC revealed two new VR headsets during the Consumer Electronics Show (CES) yesterday, with the first being Vive Cosmos, pitched as a standalone device made for home or mobile use.

Eye-tracking has a number of implications, all of which could bring VR to a new, heightened direction. This will allow players to easily navigate and select menu options without the need to fumble with a VR controller.

Also announced was Viveport Infinity, a change to the Viveport subscription model. The main innovation is the function of tracking the user's eyes.

"The new Vive Pro Eye gives users new levels of accessibility, including gaze-oriented menu navigation and removing the need for controllers".

The successor to the current Vive Pro, the Vive Pro Eye comes with a built-in eye-tracking mechanism which makes VR headset experience, a little more realistic.

Starting Vive Day, April 5, 2019, members can download and play any of the 500+ titles in the Viveport Infinity library with no restrictions.

This week at CES 2019, HTC Vive announced that it will offer an unlimited VR subscription service named Viveport Infinity for the company's VR headsets. It's tentatively called the Vive Cosmos, which the company says won't require any external tracking solutions and could be powered by different systems, including desktops, laptops, and perhaps smartphones.

Probably the most interesting hardware announcement came in the form of the HTC Vive Cosmos which is being described as a "consumer-friendly" headset which will be easier to set up for the average consumer.

The Vive Pro Eye improves upon the Vive Pro's rendering capabilities nine-fold, according to Chris O'Connor, technical director of ZeroLight. Currently, there is no word on the pricing and availability of the new HTC VR headsets, however, we will keep you updated on the same. This allows businesses and developers to gather more data about their training environments, help optimise computer and VR performance and offer product design and research groups unprecedented levels of feedback. The Cosmos will be the first headset to use the new interface. Check out everything announced during the HTC Vive press conference.

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