Published: Wed, April 17, 2019
IT | By Lester Massey

Apple spending "Hundreds of Millions" on Apple Arcade Games

Apple spending

According to Financial Times, Apple could be spending more than $500 million in developing and building the game lineup of the Apple Arcade. That means developers - who will reportedly be paid based on how much their games are played - will have to hold back from releasing their games on other platforms such as the Play Store. Brands like Disney, Konami, Sega, as well as smaller shops that have done well in Apple's App Store like ustwo (which developed the hit game Monument Valley ), are all said to be taking part in Apple Arcade. Multiple sources told Financial Times that the majority of games planned for the service have million dollar budgets. It's an all-you-can-eat service that won't have any ads or in-app purchases, will allow for offline play and will be home to exclusive on-the-go games from a number of publishers and developers.

Despite the significant investment Apple will make in its Arcade service, the service has so far received little attention compared to the company's bid to take on Netflix with its new streaming service, tipped to have a $1bn budget and stars such as Oprah Winfrey and Steven Spielberg onboard.

Aside from large companies and indie developers, experienced video game developer veterans like Mistwalker Corporation are also planning to enter this platform.

Apple plans to release more details about Arcade, including subscription plan pricing, later this year. This uses a subscription model which grants users access to hundreds of gaming titles.

Of course, both Sony and Microsoft also have competing subscription services in PlayStation Now and Xbox Game Pass.

Stadia builds on Google's "Project Stream" initiative, which let users play high-quality games in Google Chrome.

Why is the Company Investing So Much on Apple Arcade?

It's a subscription service coming to Apple's devices later this year that promises to offer premium gaming experiences.

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